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..intro [MEIAC at ARCO 2001]

The "des-juego/de-game" project actually came about in response to an invitation extended to the Badajoz Museum by Antonio Franco Domínguez, director of the Museo Extremeño e Iberoamericano de Arte Contemporáneo (MEIAC), for it to take part in the 1991 Madrid Art Fair.

Continuing the work I’ve done for the MEIAC in developing its “Galeria Virtual” (the first digital art program created in an Iberian museum), "des-juego/de-game" emerges as a strong investment in one of the issues that is perhaps the most current one in digital art. In other words, the relationship between art, computer technology and computer games.

hiper_Arte_memo2k1

HEAD

The 21st century will be the century of globalization, ubiquitous computing, artificial life, soft porn, online culture, and games.

BODY

../of globalization
What we now see unfolding before our eyes as the possibility of realizing one of humanity’s distant dreams lies close in origin to the turmoil that characterized the last century. A century of wars and revolutions. A century of science and technology. A century that saw the triumph of capitalism, the democratic institution, and mediatic transparency. A moralistic century (despite all the immorality). An ideologically and culturally deconstructive century. Locally awful, touching, macabre, hilarious, diabolic, and innocent. Just forget it... but not completely!